The design was vaguely similar to the Puzzle mode of Tetris Plus, where the player had to clear lines as quickly as possible to open up a path to the bottom of the stage for the professor character before the spiked ceiling crushed him. Hello Kitty would continuously travel left and right automatically, and the player aided her by positioning falling blocks to create stairs and platforms as needed to reach the items. Released in 1999 for the Sony PlayStation (there was also a version for the Game Boy Color), Hello Kitty's Cube Frenzy (or Hello Kitty's Cube de Cute, as it was known in Japan) tasked the player with guiding the popular Sanrio mascot to a number of items placed about the stage. It served that purpose well, but, when all was said and done, I think I ended up enjoying it more than she did. Sweet Jesus! you might be thinking, but I picked up the unassuming game because I thought my younger sister might enjoy it. ![]() ![]() No, it was developed by Culture Publishers and published by NewKidCo. Players could be forgiven for missing this gem of a puzzle game, given that it was a license-based title, that it was this specific license, that it wasn't even licensed to a "legit" publisher.
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